Design Studies: A Reader is the ideal entry point for any student who wants to understand the many complex roles of design—as process, product, function, symbol, and use. Reflecting the diverse range of perspectives on design, the reader brings together over 70 key texts. The essays are presented in themed sections covering history, methods, theory, visuality, identity, consumption, labor, industrialization, new technology, sustainability, and globalization. Each section is separately introduced and each concluded with a guide to further reading.
Authors include: Theodor Adorno, Arjun Appadurai, Rayner Banham, Jean Baudrillard, Pierre Bourdieu, Cheryl Buckley, Michel de Certeau, Margaret Crawford, Michel Foucault, Buckminster Fuller, Paul du Gay, Erving Goffman, Donna Haraway, John Chris Jones, Guy Julier, Naomi Klein, Ezio Manzini, Victor Margolin, and many others. In addition, a final section of specially commissioned essays analyzes 10 seminal designs of the 20th Century, from Helvetica to the cell phone. Bringing together the best classic and contemporary writing, Design Studies: A Reader will be invaluable to all students of Design as well as to students of Architecture, Art, Material Culture and Sociology.
The only up-to-date monograph on the work of Dutch product designer Hella Jongerius. Written by three experts on product design; Louise Shouwenberg, Paola Antonelli and Alice Rawsthorn. Includes over 300 photographs of Hella Jongerius’ work, each selected by the designer.
Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object—beautiful or utilitarian—but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider’s viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews—including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop—have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology.Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm’s handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO—how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.Interviews with:Bill Atkinson • Durrell Bishop • Brendan Boyle • Dennis Boyle • Paul Bradley • Duane Bray • Sergey Brin • Stu Card • Gillian Crampton Smith • Chris Downs• Tony Dunne • John Ellenby • Doug Englebart • Jane Fulton Suri • Bill Gaver • Bing Gordon • Rob Haitani • Jeff Hawkins • Matt Hunter • Hiroshi Ishii • Bert Keely • David Kelley • Rikako Kojima • Brenda Laurel • David Liddle • Lavrans Løvlie • John Maeda • Paul Mercer • Tim Mott • Joy Mountford • Takeshi Natsuno • Larry Page • Mark Podlaseck • Fiona Raby • Cordell Ratzlaff • Ben Reason • Jun Rekimoto • Steve Rogers • Fran Samalionis • Larry Tesler • Bill Verplank • Terry Winograd • Will Wright
Co-published in Association with the Victoria and Albert Museum, London This book is a timely and engaging introduction to the way that artists working in all media think about craft. Workmanship is key to today’s visual arts, when high ‘production values’ are becoming increasingly commonplace. Yet craft’s centrality to contemporary art has received little serious attention from critics and historians. Dispensing with clichéd arguments that craft is art, Adamson persuasively makes a case for defining craft in a more nuanced fashion. The interesting thing about craft, he argues, is that it is perceived to be ‘inferior’ to art. The book consists of an overview of various aspects of this second-class identity - supplementarity, sensuality, skill, the pastoral, and the amateur. It also provides historical case studies analysing craft’s role in a variety of disciplines, including architecture, design, contemporary art, and the crafts themselves. Thinking Through Craft will be essential reading for anyone interested in craft or the broader visual arts.
"A philosopher / mechanic destroys the pretensions of the high- prestige workplace and makes an irresistible case for working with one’s hands."
Shop Class as Soulcraft brings alive an experience that was once quite common, but now seems to be receding from society-the experience of making and fixing things with our hands. Those of us who sit in an office often feel a lack of connection to the material world, a sense of loss, and find it difficult to say exactly what we do all day. For anyone who felt hustled off to college, then to the cubicle, against their own inclinations and natural bents, Shop Class as Soulcraft seeks to restore the honor of the manual trades as a life worth choosing.
On both economic and psychological grounds, Crawford questions the educational imperative of turning everyone into a “knowledge worker,” based on a misguided separation of thinking from doing, the work of the hand from that of the mind. Crawford shows us how such a partition, which began a century ago with the assembly line, degrades work for those on both sides of the divide.
But Crawford offers good news as well: the manual trades are very different from the assembly line, and from dumbed-down white collar work as well. They require careful thinking and are punctuated by moments of genuine pleasure. Based on his own experience as an electrician and mechanic, Crawford makes a case for the intrinsic satisfactions and cognitive challenges of manual work. The work of builders and mechanics is secure; it cannot be outsourced, and it cannot be made obsolete. Such work ties us to the local communities in which we live, and instills the pride that comes from doing work that is genuinely useful. A wholly original debut, Shop Class as Soulcraft offers a passionate call for self-reliance and a moving reflection on how we can live concretely in an ever more abstract world.
How is it that text can be set perfectly and yet look insufferably dull? How do you achieve perfect congruence between the type itself and its meaning? In Detail in Typography Jost Hochuli, master book designer and author of the seminal Designing Books, addresses the finer points of setting text. Hochuli begins with a consideration of how human beings read, moving on incrementally to considerations of letter, word, and line as well as word-space and line-space. Hochuli concludes by examining whole paragraphs and how they carry meaning. Produced in Switzerland to the highest standards, Detail in Typography embodies critical thinking and articulate design in its own physical form.
A NATIONAL BESTSELLER
A programmer, musician, and father of virtual reality technology, Jaron Lanier was a pioneer in digital media, and among the first to predict the revolutionary changes it would bring to our commerce and culture. Now, with the Web influencing virtually every aspect of our lives, he offers this provocative critique of how digital design is shaping society, for better and for worse.
Informed by Lanier’s experience and expertise as a computer scientist, You Are Not a Gadget discusses the technical and cultural problems that have unwittingly risen from programming choices—such as the nature of user identity—that were “locked-in” at the birth of digital media and considers what a future based on current design philosophies will bring. With the proliferation of social networks, cloud-based data storage systems, and Web 2.0 designs that elevate the “wisdom” of mobs and computer algorithms over the intelligence and wisdom of individuals, his message has never been more urgent.
"A refreshing view of technology as a living force in the world."
This provocative book introduces a brand-new view of technology. It suggests that technology as a whole is not a jumble of wires and metal but a living, evolving organism that has its own unconscious needs and tendencies. Kevin Kelly looks out through the eyes of this global technological system to discover “what it wants.” He uses vivid examples from the past to trace technology’s long course and then follows a dozen trajectories of technology into the near future to project where technology is headed. This new theory of technology offers three practical lessons: By listening to what technology wants we can better prepare ourselves and our children for the inevitable technologies to come. By adopting the principles of pro-action and engagement, we can steer technologies into their best roles. And by aligning ourselves with the long-term imperatives of this near-living system, we can capture its full gifts. Written in intelligent and accessible language, this is a fascinating, innovative, and optimistic look at how humanity and technology join to produce increasing opportunities in the world and how technology can give our lives greater meaning.
From the author of the highly praised The Pencil and The Evolution of Useful Things comes another captivating history of the seemingly mundane: the book and its storage.
Most of us take for granted that our books are vertical on our shelves with the spines facing out, but Henry Petroski, inveterately curious engineer, didn’t. As a result, readers are guided along the astonishing evolution from papyrus scrolls boxed at Alexandria to upright books shelved at the Library of Congress. Unimpeachably researched, enviably written, and charmed with anecdotes from Seneca to Samuel Pepys to a nineteenth-century bibliophile who had to climb over his books to get into bed, The Book on the Bookshelf is indispensable for anyone who loves books.
Why do people work hard, and take pride in what they do? This book, a philosophically-minded enquiry into practical activity of many different kinds past and present, is about what happens when people try to do a good job. It asks us to think about the true meaning of skill in the ‘skills society’ and argues that pure competition is a poor way to achieve quality work. Sennett suggests, instead, that there is a craftsman in every human being, which can sometimes be enormously motivating and inspiring - and can also in other circumstances make individuals obsessive and frustrated.”The Craftsman” shows how history has drawn fault-lines between craftsman and artist, maker and user, technique and expression, practice and theory, and that individuals’ pride in their work, as well as modern society in general, suffers from these historical divisions. But the past lives of crafts and craftsmen show us ways of working (using tools, acquiring skills, thinking about materials) which provide rewarding alternative ways for people to utilise their talents. We need to recognise this if motivations are to be understood and lives made as fulfilling as possible.